> For the complete documentation index, see [llms.txt](https://empire-of-sight.gitbook.io/eos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://empire-of-sight.gitbook.io/eos/token-utilities.md).

# Token Utilities

- [Gacha & Memberships](https://empire-of-sight.gitbook.io/eos/token-utilities/gacha-and-memberships.md): These methods are similar to most online games from the traditional gaming industry.
- [Membership and Access Passes](https://empire-of-sight.gitbook.io/eos/token-utilities/gacha-and-memberships/membership-and-access-passes.md)
- [Marketplace](https://empire-of-sight.gitbook.io/eos/token-utilities/gacha-and-memberships/marketplace.md)
- [Username / Character Changes](https://empire-of-sight.gitbook.io/eos/token-utilities/gacha-and-memberships/username-character-changes.md)
- [Cosmetics etc](https://empire-of-sight.gitbook.io/eos/token-utilities/gacha-and-memberships/cosmetics-etc.md)
- [Drop Rates](https://empire-of-sight.gitbook.io/eos/token-utilities/gacha-and-memberships/drop-rates.md)
- [Traditional gaming burns](https://empire-of-sight.gitbook.io/eos/token-utilities/traditional-gaming-burns.md): These are some of the many use cases that Empire of Sight offers within it's Tokenomics
- [Resources ETC](https://empire-of-sight.gitbook.io/eos/token-utilities/traditional-gaming-burns/resources-etc.md): Gathering resources in game takes time but with this method it allows for token burn as well a Pay to Play model.
- [crafting](https://empire-of-sight.gitbook.io/eos/token-utilities/traditional-gaming-burns/crafting.md): Implementing use cases for crafting will allow for unlimited combinations of token + material to create items.
- [Pets and Mounts](https://empire-of-sight.gitbook.io/eos/token-utilities/traditional-gaming-burns/pets-and-mounts.md): Who doesn't love a cute cuddly pet to follow you on your adventures.
- [Degradable Items](https://empire-of-sight.gitbook.io/eos/token-utilities/traditional-gaming-burns/degradable-items.md): Items that are of higher power but lose their power over time if they aren't recharged.
- [Guild & Competitive use cases](https://empire-of-sight.gitbook.io/eos/token-utilities/guild-and-competitive-use-cases.md): Guilds & competitiveness drive a healthy ecosystem and its one of our primary focuses.
- [Guild-Friends-Clans](https://empire-of-sight.gitbook.io/eos/token-utilities/guild-and-competitive-use-cases/guild-friends-clans.md): Users will be able to micro monetize their own guilds or clans to create their own revenue stream.
- [Land-House-Etc](https://empire-of-sight.gitbook.io/eos/token-utilities/guild-and-competitive-use-cases/land-house-etc.md): All players will have a chance to own their own houses / land in EOS and for guilds or clans it will be what brings your community under the same roof.
- [Death Mechanics](https://empire-of-sight.gitbook.io/eos/token-utilities/guild-and-competitive-use-cases/death-mechanics.md)
- [PVP](https://empire-of-sight.gitbook.io/eos/token-utilities/guild-and-competitive-use-cases/pvp.md): PVP touches a high stakes environment that creates an excellent risk to reward token use case.
